Update v2w


Hi there!

This is a general update to the game; changes come and go, playtests happen, the feedback cycle ebbs and flows. I can only thank my friends for putting up with my sporadic ideas and changing visions. This version of Delve is one that I am confident in presenting and continually building out a content library for. 

Speaking of...

Attached to this Devlog you will find "The Pharaoh's Tomb" by Jim Ward and Jennell Jaquays, transposed to the Delve RPG system! This is a dungeon that I found super fun to read through. It was obviously put together for the deadline and screams "old-school-cool" in a way that many OSR games think of but don't act on. It's brutal. It's evil. There's just a straight up chance that your character will die! 

And that rocks.

I hope you check out this version of Delve. Pull some buddies aside. Print out the four pages of the dungeon; roll some appropriately leveled characters and get messy! How low can you go?

General Updates

  • Updated each and every one of the callings. Removed Gnome - picked Elf.
  • Updated combat rules, wounding, death, and spellcasting.
  • Completely re-did the spell system. 
    • While spell words did allow for awesome creativity, the long and drawn out process of calculating on the fly for needed concoctions, as well as the true in-game availability became a nightmare for tracking for everyone. The system has been redone completely and now features a arena of spells, similar ways to invoke Madness, and clear progression for Mystics in the realm of potency and power.
    • The spell list is still being worked on. I am looking a few different directions for exactly how I want to expand it and if it needs more organization. Right now - it's a whole list of magic to pore over and study. I like that gritty real-world experience. It's edgy.
  • Re-did downtime options and recovery to better complement the per-session nature of the game.

More News

Coming late October, I plan on releasing a "spooky" dungeon to hit the Halloween theme! This will be a multi-level complex with factions and multiple views for players and GMs. 

With the release of that dungeon, I plan on teasing a project I have been hard at work on for the past few months. There is a lot of art, scanning, graphing, and editing in rudimentary applications going on in the background... all to make sure I can be proud of it on release! Please stay tuned, follow, and keep your eyes peeled for a teaser in early November!

Thank you for reading - I am humbled by the support I've received on Itch.io; the kind words left on my projects make my days.

Sincerely, 

GM

Files

Pharaoh's Tomb.pdf 259 kB
2 days ago

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